APPLICATION OF GAMIFICATION TECHNIQUES TO CREATE A SUPPORTIVE LEARNING ENVIRONMENT IN HIGHER EDUCATION ENGLISH CLASSES

dc.contributor.authorAssanova, A.B.
dc.contributor.authorKinzhibaeva, A.S.
dc.date.accessioned2025-07-02T13:12:25Z
dc.date.available2025-07-02T13:12:25Z
dc.date.issued2025-02-27
dc.description.abstractThe article presents a brief overview of the history of the issue, discusses the reasons for the growing popularity of gamification at the present stage, as well as considers the main principles and methods of its application, provides examples of educational games. The authors describe the key principles and practical approaches to the use of gamification in the process of teaching foreign languages in higher education institutions. This technology combines content, game elements and pedagogical techniques in order to increase student motivation. This approach allows us to consider gamification as an innovative pedagogical technology that can be effectively applied for different age groups, at different stages of the educational process and within different types of activities.en_US
dc.identifier.urihttps://dspace.kspi.kz/handle/123456789/8534
dc.language.isoenen_US
dc.publisherPublisher of Kostanay Regional University named after Akhmet Baitursynulyen_US
dc.subjectgamificationen_US
dc.subjectgame practicesen_US
dc.subjectinformation and communication technologiesen_US
dc.subjectforeign languageen_US
dc.subjecttraining programsen_US
dc.titleAPPLICATION OF GAMIFICATION TECHNIQUES TO CREATE A SUPPORTIVE LEARNING ENVIRONMENT IN HIGHER EDUCATION ENGLISH CLASSESen_US
dc.typeArticleen_US

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